Interview technique
Split into pairs and interview each other, gathering information to present your partner to the group
Define your objectives
Write out what your objectives are for the overarching goal on a story card (using given then when if you are familiar with BDD).
Team Values
Split into groups and brainstorm ideas as to what values you have as a team, using dot voting (5 votes each) to identify the most important 4-5 values (no conferring whist voting).
Product / Project values
Split into groups and brainstorm ideas as to the product values, dot voting to complete the task
Suggested template for product values:
Create a product vision that (encapsulates the values)
Creates a (value type) community
That (listen shares illuminates)
The Experience is (Inviting lively stimulating)
Design storm
Split into individuals and brainstorm ideas regarding the product design using a visual representation (eg. storyboard / conceptual model approach). The visual representation should keep in mind the project vision.
Assemble in teams and bring the results together to form a single representation.
Defining personas
Identify the key users of our domain using the template:
Name and role - Tess the test manager
Goals - plan and track test
Motivations - detailed oriented
Stories / Features (MMF)
Define high level requirements in terms of stories or minimum marketable features (MMF) using the INVEST principle.
Ideation Pipeline
Define feature sets
In to groups to define feature sets from the product vision and design storm artefacts. First identifying features individually, converge features as a team and group those features into sets with similar features.
Context mapping
Draw a context map of the feature to highlight behaviour of the user with the system and interaction within the system at a conceptual level. A basic approach would be to imagine a day in the life of a user with respect to the feature set. Context mapping is used in DDD for strategic design.
Story Storm
Select a feature set and brainstorm the stories that make up that feature
Story test
Select a story and write a test
Class diagrams
Using UML to create high level class diagrams to identify the kinds of object that have relevance in our design. Can also identify context boundaries and aggregate types (DDD).
Sequence diagrams
Using UML to create high level sequence diagrams to identify the behaviour of objects in our design.
Wireframes / Ux Prototypes
Using user interface prototypes helps to understand user interaction, eg. balsamiq, Pencil (firefox addon)and other tools
Story examples / Storyotypes
Define requirements in terms of stories that put you in the mind of the users of the system. The concept of Storyotypes can be used to breakdown stories into manageable sizes. Avoid Get Smart storyotypes and other story anti-patterns.
Using the behaviour driven development (BDD) template Given-When-Then helps deliver features based on an identified business value or goal.
Process and tools
Retrospectives
Discussed retrospectives and carried out a retrospective of the events of day 1
Kanban
Kanban (signal card) as a pull system for identifying and reducing waste throughout the project. A Kanban can start as simple as Plan, Doing, Done and evolve to your needs.
Waste can be eliminated by the Kanban showing you bottlenecks and help you move from a batch and queue process (e.g. waterfall)
Value stream mapping
Value stream mapping can be used to create an effective Kanban. To create a value stream map, identify all the steps a feature would go through from concept to delivery and show touch time and waste time. Create columns on the Kanban to represent those steps that give business value or are mandatory.
You can place work in progress (WIP) limits on a Kanban board to increase efficiency in throughput by reducing task switching (multi-tasking) and helping the Kanban become a end to end pull system.
Stand-ups
Part of most agile practices, standups are an important communication tool that should also be inclusive and encourage all team members to engage.
Iterative development - the iteration
Discussed iterations and how they should be consistent in length, as with Scrum. Reducing story sizes can benefit iteration consistency and delivery. In Scrum, consistent story sizes aid in iteration planning, often using T-shirt sizes (small, medium, large) for stories.
Rolling wave planning
Discussed how to carry out long term high level planning as part of an agile project. All features can be planned at a very high level with planning becoming more specific as a feature progresses.
References for Rolling Wave Planning:
Rolling Wave Project Planning
A Risk Perspective: Rolling Wave Planning is a Bet
Planning A Month or Less Ahead Is Not Enough
Rolling Wave Project Planning
A Risk Perspective: Rolling Wave Planning is a Bet
Planning A Month or Less Ahead Is Not Enough
Related topics:
Scrum & ScrumBan
Danube Scrum and Agile BlogScrum.org - Scrum Assestment
References
References
Skills Matter
GoogleWaves
Lean & Kanban
Limited WIP society - home of Kanban for Software Engineering, Kanban tools
AgileManagement.net - Lean agile events and David J. Anderson blogs
Stories
Technical Debt Management
User Interface
Classic Books
General Design
Objectified - documentary on design
Project Management tools
Tiny PM - Web based agile collaboration tool with product management, backlog, taskboard, user stories and wiki
Project Management tools
Tiny PM - Web based agile collaboration tool with product management, backlog, taskboard, user stories and wiki