Monday 27 December 2010

Styles of events run by London communities

There has been a huge growth in technology events taking place over the last few years, especially where I am based in London, UK.  As well as major conferences through the year, such as JAXLondon, QCon, etc, there are a wide range of communities and user groups now well established.

There are a range of event styles that all these community groups run, so here is a breakdown of the most common event styles used


Smaller / evening events
Many communities run events for a few hours on an evening and they may include they following session styles.


Lightning talks
The concept of lightning talks is to present a number of short presentation by different people at a snappy pace.  The talks can last from 1 to 10 minutes, although its common to have 5 minute talks.

The timings can be managed strictly with someone shouting out when time is up and the presenter having to immediately stop.  It is useful to have a count down or some indication of time remaining for the presenter.

To keep the pace of the lightning talks when presenters swap over, either no slides are used or all slides are loaded onto a single computer in advance.

Lightning talks are a great way to cover a number of different topics, or introduce ideas that may be at a tangent to usual topics.  As talks are short in nature, this format is great for those new to presenting to try out

It is common to include lightning talks in other events such as open spaces and unconferences, or as a warm up to a longer talk.


Thunder talks
Similar to the lightening talk but lasting longer (as thunder lasts longer than lightning in nature).  Thunder talks often last for up to 20 minutes.  Thunder talks are often mixed in with Lightning talks.


Pecha Kucha Night
A Pecha Kucha Night events consist of around a dozen presentations, each presenter having 20 slides, each shown for 20 seconds.  Each presenter has just 6 minutes 40 seconds to explain their ideas before the next presenter takes the stage.

Pecha Kucha night is very popular with artists and other creative people for showcasing their works.


Ignite event
Ignite is similar to Pecha Kucha, this time participants are given 5 minutes to speak on a subject accompanied by 20 slides. Each slide is displayed for 15 seconds, and slides are automatically advanced.


Speed geeking
Borrowing the concept of speed dating, speed geeking allows several small groups to get intimate talks.

Presenters are spread around the edged of the room and the audience is split into small groups, one group per presenter.  When signalled, each presenter talks to their group for 5 minutes, answering any questions along the way.  Each subsequent bell the groups move to the next presenter until the groups have seen each presenter.

The biggest problem with this style of event is presenter tedium.  If there are 10 presenters at the event, the presenters have to give their talk 10 times.  However, this kind of event is good for those presenters who want to improve there presentational skills with deliberate practice.


Longer / all day / several day events
There are many events that run all day or for several days, usually over a weekend.  These events may include lightning and thunder talks, etc.


An unconference is a facilitated event in which the sessions (talks, workshops) are created and given by those in attendance, rather than an organised list of public speakers.

Facilitation provides a basic structure for the day, for example how many sessions are going to be held during the event and how long those sessions should be.  

Attendees take one or more cards and write down the sessions they want to run, placing them on the schedule board created previously by the event facilitators.


An open space event is quite similar to an Unconference, although typically even less facilitated.  The event is facilitated 


Hack Day
A hack day is an event where developers, designers and people with ideas gather to develop one or more projects.  A hack day may include some up front talks around a topic of the hack day, or presentation of one or more ideas that will be developed during the event.

At the end of the hack day (or days) it is common to have presentations of the hacks to the audience of peers and even awarding prizes.


Open Conference
Open conference organizers seek to open access to the conference for attendees by elimination of cost (relying on community support and sponsorships), they also provide community access to archived presentations and discussions through similar licensing agreements.

Additionally, attendees are encouraged to become participants in a collaborative community that supports and grows the conference--even to derive new open conferences.


Foo Camp and Bar Camp are other examples similar to the unconference, open space, open conference event styles.

I am currently an organiser for several communities, including the London Java Community, Graduate Development Community, London Scala user group, Limited WIP Society and Ubuntu-UK.  I have organised open conference events and facilitated open spaces and found them a great way to share knowledge throughout a community.

Tuesday 14 December 2010

XPDays London 2010 - an amazing event

| XPDay 2010 Wiki | XPDay 2010 feedback page |  

The 2010 XPDay in London was an amazing experience and my thanks go to the organisers and all the many people that gave great open space sessions and experience reports.

Not since the 2009 Lean & Kanban exchange at SkillsMatter have I been so engergised after an event (and I have been to quite a few great events this year). I feel I have learnt so much in these two days that it will take me all the holidays to digest (and blog about) everything.

The open space format worked very well for me and produced some great sessions. A great job by Mike Sutton for introducing the open space approach in a very clear way.

It was amazing to see so many people wanting to talk about such a wide range of subjects and it was often a challenge to decide what to go to, but as Mike made clear, it was easy for us to move between sessions.

I enjoyed giving my experience report on Taking kanban to the masses, where I describe some of the practices I have used to help convey understanding of the kanban method and how to visualise your work effectively. Hopefully will be able to catch up with the videos of the other experience reports on the SkillsMatter.com website. I liked the idea of having one organised track, to give you some up front idea of what could be covered in the open spaces.

As for the venue itself, I liked just using the upstairs rooms of SkillsMatter, it seemed to maintain a closeness throughout the two days and helped create a safe environment for people to share their thoughts and ideas. Good food for lunch too, especially the pasta.

The biggest challenge we had with the event was people judging the popularity of there talks. As the venue had one smaller room there was a few occasions where we had to swap. Perhaps we could do a quick raise of hand for those interested in a talk when put on the wall, so that popular talks are put in a big room.

I am really looking forward to the event in 2011 and would be interested in getting more involved, perhaps even helping organise the event.


Session Hightlights
There were so many great sessions on the day that I did not get to see everything I wanted. The session highlights that I remember so far and will write more on are as follows

Kanban 1's Game with Jon Jagger
Forward Internet 25 release per day with no unnecessary overhead
Ideal University course - lots of philosophy, learning how to learn, etc...

There are many more, including a few by Benjamin Mitchell that should be up there.  I did missed out on the session about personnas by Sarah Lawfull, so will be looking for a write up about that one.

Reading list for learning Kanban and Lean

On my way to understanding lean concepts through the use of Kanban, I have found books by the following authors invaluable:

Eliyahu M. Goldratt
Reading The Goal was a fantastic journey into thinking about lean without getting bogged down in anything technical.  The Goal is a great novel and a long way from a dull technical book, it really gets you thinking about the core ideas behind Kanban.  Following with a more specific book on the Theory of Constraints defines the lessons learnt in The Goal and adds ideas on how to manage your own constraints in the system.

David J. Anderson
David J. Anderson is one of those leading a march towards Kanban and Lean adoption in software development and his Kanban book is a great guide to applying Kanban to your existing process and identifying opportunities to improve.

Alan Shalloway et al.
The Lean-Agile software development book includes the experiences of the authors extending agile practices into the wider organisation by adding lean techniques to the mix.

Douglas Adams
Douglas Adams had a fascinating way of looking at the world and always came up with brilliant ways of conveying that vision.  The way that Douglas would talk through Dirk Gently about the interconnectedness of all things really did grow my ability to engage in system thinking.  Reading the two Dirk Gently books: Dirk Gently's Holistic detective Agency and The Long dark tea time of the soul will help get you in a lean thinking way.

There are of course many other good books on Lean, but these are the ones that have suited me best so far (although there is still a lot to read).


Introducing change effectively - All in, but not all a once

When it comes to managing change then what ever practices you decide to adopt, its preferable to take an "all in" approach, in that you get as many people involved as you can.  This does not mean that you have to adopt everything all at once, but helps you understand the big picture of change within your organisation.

An all in approach gets people involved from all aspects of the business (including revenue generating customers), so you understand the most important issues surrounding change within the business.

An all in approach helps you set meaningful goals that support the business value (e.g. your customers) and aim to extend that business value (e.g.. more customers, happier customers)

For example, if you make a decision that scrum has benefits for your organisation, it is better to get more people on board with adopting the idea of scrum than it is to adopt a full blown implementation of a scrum based process for a select few.

Although scrum is a framework, to get the most out of scrum you need to implement that framework in a way that increases the agility and effectiveness of whole company.  It is too challenging to go from nothing to a full blown scrum process in one day (or one sprint) as this would be too much change for most companies (unless you are already agile in all but name).

Adopting XP practices also take time to bed in, whilst most of these practices are pretty straight forward and easy to get going, they take a little longer to become natural and comfortable.  Adoption will be much smoother if there is an all in approach where everyone can see the point of these new practices (overal goals and values)

Adopting Kanban is relatively low impact at first as you are not trying to introduce change into your practices, you are simply trying to visualise and expose the relevant details of your current working practice.  Using a Kanban method approach to represent everything thats valuable with your practices in a way that is engaging to work with and highly representative takes time and should continue to evolve as your practices evolve.

Thursday 7 October 2010

London Software Craftsmanship community - first meeting

There was a great turnout for the first meeting of the London Software Craftsmanship community, close to a full house at our gratious hosts SkillsMatter.  The following is a summary of the first meeting talk and discussions.

The founders of the LSCc David and Sandro, laid out their ideas about software craftsmanship for the community to chew over and discuss - which members did with great vigour especially towards the end of the evening.

David and Sandro set the tone by annoncing that they are asprining software craftsmen and started the community to bring together lots of ideas share experiences as to what that means.

Some scene setting by David, discussing how programmers are often used just like typists, when really development is an artistic process.  Terms like software factory are not what the industry is about and focused on the wrong things.

Warm-up
There was a bit of exercise to warm the audience up, getting us all to stand up to figure out just what sort of audience was attracted to this event.  It was good to see a mixture of developers, testers, coaches, analysts and even a CEO.  There was a big contingent of Java developers and quite a few .Net devs even thought there was the LDNUG event the same time.  It was good to see developers from the python, perl, android and even Erlang space too.  There was a nice mix of age groups, quite a few in the over 30 camp but also university students and recent grads.

The talk proper started with an example of how software engineering practices were introduded at NASA, allowing them to  deliver 42,000 lines of code with only 17 bugs - the only problem being this cost them $35 Million per year and projects were always delivered late.

Raising the agile model, this was portraied as a very productive time for those teams that really understood the principles and practices that agile estolled.  Software craftsmanship was not portraied as a replacement for agile, but perhaps as a way to help us get back to thinking about the core principles and practices of agile that may be forgotton as agile spreads and transforms into "wagile".

The good enough approach is not always good enough and it was felt that many agile projects are now, steadily and iteratively producing mediocre software.

The idea
So, is Software craftsmanship the new shiny toy on the shelf that we all want to play with or does it have something meaningful to say?

David introduced a quote by Robert C Martin:

"The original torch of the agile message has changd hands to the software craftsmanship movement"

and refered to the wikipedia entry on Software Craftsmanship.

Delving deeper it was not portraid not as a certification process, a training course, a book, a tool or specific technique.  Simply it is something that you are, the way you approach your work, treating software development as an art, a craft, something you care about.

The Manifesto
The desire to raise the bar of professional software development by practicing it well and heling others learn the craft was expressed in the creation of the manifesto for software crafstmanship:
  • Not only working software, but also well-crafted software  -- it should be as easy / enjoyable to work on an old project as a greenfiled one
  • Not only responding to change, but also steadily adding value - extending the life of your projects
  • Not only individuals and interactions, but also a community of professionals - helping each other develop our craft
  • Not only customer collaboration, but also a productive partnerships - we need to help our clients / employers to value better understanding and better solutions

So what does it take to craft software?
Offered up were the concepts of creativity, judgement, theory and practical skill.  Understanding that continuous improvement was seen as the most highly valueable goal, as there are always more things to learn.

One of the most common ways to practice the craft was to undertake deliberate practice - via coding and architectural kata to practice the are, coding dojo to learn language design, and code retreats to learn good design via test first development.

The Journey
Software craftsmanship talks about a journey from apprentice, to journeymen and then master.  The apprentice experiences more learning than teaching and is mentored closely by a master.  The journeyman has responsibility to take on projects unsupervised and works for many different masters to broaden the range of their experiences.  It was commented that the journeyman was best placed to move the industry forward as they have a broader view than a master.

Sandro talked about how you dont have a control over becoming a master - it is driven by the community who look to certain individuals that are perseved as being highly experienced in a particular area.

These labels whislt interesting to talk about how you travel along your journey are not in themselves an important aspect of software craftsmanship.

In summary
The great conversations continued in the "SkillsMatter" pub, The Slaughtered Lamb and there was a lot of merry making going on there after the event.

For myself, a simple way of thinking about all these concepts software craftsmanship is to consider being "responsible", taking actions that are the most responsible thing you could do at the time within the constrains put upon you whilst still delivering value.

Monday 4 October 2010

Understanding can be difficult if there is confrontation!

When trying to share some knowledge or raise issues, I try to lead the audience (audience being an individual, team or community) on a thought trail rather than pointing out issues directly or just imparting the answer.  By laying out a path of thinking, the audience is more likely to engage with the concepts or information you are imparting and become involved in path to the answer.  Once on the path, the audience is more likely to accept the outcome.

Okay, so how do you start a thought trail, it sounds like a long, drawn out, boring process!
Start with the problem statement !!!  rather than a question ???

Using the Socratic method of understanding is beneficial to the person who is playing the role of Socraties as they are able to drill down in to the real meaning and understanding of another person.  However, asking a hard question (Why often being a hard question at times - if you don't know why you do something) and making people feel they should have the answers at their finger tips is not as conducive to knowledge sharing or collaborative problem solving

Empathise with the audience that have the problem, make that audience feel you are or have been in their situation, this will make them feel warmer and more receptive to what you have to say.

Example:
Socratic Question: Why are you talking to a reporting copy of a 3rd party database that is a day old rather than talking to the application in real time?

Empathy statement: I am concern that we are doing a lot of work to integrate with this application and the information may be out of date.  If the schema changes then we may have a broken system and have to carry out a lot of rework under pressure from our angry customers.  If we were able to talk to the application directly and ask it questions, perhaps that would require less setting up and would be less likely to change.

The Socratic question, whilst perfectly valid, puts potential conflict in the way of the problem space.  You can often make the person you put the question to feel that they are to blame or have made a stupid mistake.  If the person is made to feel uncomfortable or in the wrong, then they are less likely to work with you or listen to your advice to resolve the problem.

Using the empathy statement, you have asked the same question, but have asked the person to go on a journey with you to understand concerns of the problem raised and evaluate whether a different approach has merit.  The person is encouraged to feel part of the solution, rather than being the cause of the problem.

In writing this article I started to break the premise of the piece by using a title that was a Sochratic method style question: Empathy over Sochratic method?

Instead, I went for the title: Understanding can be difficult if there is confrontation!

I wrote this article after reading the preface of The Goal by Eliyahu M. Goldratt and Jeff Cox.  The preface is describing the style of the book which is in the form of a story.  The preface states that this has been an effective book style to get across the many issues coveres in an engaging way.

Sunday 26 September 2010

Some thoughts on Limiting work in progress (WIP)

Limiting your work in progress (WIP) has several benefits I can think of in making individuals and teams more effective

Maintaining Focus
If you regularly have to switch between tasks to get something done, or worse still some outside force is causing you to constantly switch, it is much harder to focus on the individual pieces of work.

When there is a lack of focus, mistakes are more readily made or aspects missed from the work.

Reduction of work / thinking time duplication
When it comes to knowledge based tasks, switching between different tasks has a significant time cost associated with it.  If you start working on some task that is going to take a half day to complete, but after a couple of hours have to work on something different, a significant amount of time is required to get back to where you were with the original work.

Working on one task until it is ready to pass on to the next stage gives better feedback on how long that type of activity can take.  Better feedback helps you more accurately adjust any estimation you are required to provide.


Maintaining a good flow of work
Switching between tasks interferes with the flow of those tasks and can delay work being completed at the perceived time. Any planning and estimation done prior to the work may not be judged correctly if you do not include time wasted due to task switching.

If you minimise your work in progress and only work on one task at once it is easier to get accurate measurements of time required to complete each task, giving better feedback to your planning and estimation activities.


Avoid building a psychological mountain
If you have too much work or you see the work as to vast or complicated, there is a natural tendency to be overwhelmed or demotivated by the scale or complexity of the work.

Humans can process more work when it is viewed as small and not overly complex.


Technical Debt / Stale work
If you have a lot of work that is in progress, then the effort already invested into it has yet to deliver any value to the customer (in a personal Kanban, the customer may often be yourself).  The more work in progress you have therefore means more investment without return of value.

In manufacturing, if you have a high investment (inventory) without delivering any value (sold products) then your business is not being effective.

In software development, if you have a large number of requirements (stories, use cases, etc) in various stages of development, then that is a considerable investment made without that software realising those requirements in the hands of the paying customers.

If you minimise the overall work in progress you have less investment and less risk should there be a change to the project.

Summary
There may well be other benefits to limiting your work in progress, but this is all I can think of for a wet Sunday afternoon.  If you can suggest others, I would be most interested.

Thank you.

Thursday 9 September 2010

Reading list for learning Kanban and Lean

On my way to understanding lean concepts through the use of Kanban, I have found books by the following authors invaluable:

Eliyahu M. Goldratt
Reading The Goal was a fantastic journey into thinking about lean without getting bogged down in anything technical.  The Goal is a great novel and a long way from a dull technical book, it really gets you thinking about the core ideas behind Kanban.  Following with a more specific book on the Theory of Constraints defines the lessons learnt in The Goal and adds ideas on how to manage your own constraints in the system.

David J. Anderson
David J. Anderson is one of those leading a march towards Kanban and Lean adoption in software development and his Kanban book is a great guide to applying Kanban to your existing process and identifying opportunities to improve.

Alan Shalloway et al.
The Lean-Agile software development book includes the experiences of the authors extending agile practices into the wider organisation by adding lean techniques to the mix.

Douglas Adams
Douglas Adams had a fascinating way of looking at the world and always came up with brilliant ways of conveying that vision.  The way that Douglas would talk through Dirk Gently about the interconnectedness of all things really did grow my ability to engage in system thinking.  Reading the two Dirk Gently books: Dirk Gently's Holistic detective Agency and The Long dark tea time of the soul will help get you in a lean thinking way.

There are of course many other good books on Lean, but these are the ones that have suited me best so far (although there is still a lot to read).


Sunday 5 September 2010

Agile Fairytale - stories to express agile concepts

Agile fairytale is a neat way to express agile concepts in a way that is easily understood, using a context more likely to be meaningful or recognisable to a wide audience.


At the heart of Agile Fairytales are three fundamental concepts:
  • Agile Values - Agile Fairytales extends the 5 Agile values of Communication, Simplicity, Courage, Feedback, Respect to include Trust and Transparency and applies them to real life
  • People - Agile Fairytales is based on the belief that we can all change for the better
  • Continuous Improvement - Agile Fairytales encourages us to improve one step at a time

A Creative Thinking Tool

Agile Fairytales uses simple narratives to structure the way we look at problems. Each fairytale is designed to give us insights into our experiences through a better understanding of ourselves.

When to Use Agile Fairytales

Agile Fairytales are useful in the following situations:
  • As an icebreaker
  • When creating a new team
  • For improving the performance of team members
  • As a game with friends and family

Interesting presentations from Agile2010

Here are some presentations I found from the Agile 2010 conference:

Business value modeling - agilecoach.com

Thursday 2 September 2010

QCon brainstorming night

Thanks to the hospitality of the QCon organisesrs, last nights QCon brainstorming session was a great event. As well as all the great discussions going on, there was a seriously generous helping of really nice food and what seemed a never ending supply of drinks.

QCon is a regular event aimed at those interested and engaged in enterprise software development.  The event aims to provide the highest quality presenters and most engaging topics each year.  Previously the QCon schedule has been organised from the input of those wishing to present, but for QCon 2011 the goal is to include ideas and recommendations from the community of people who pay to attend QCon when deciding on the schedule.

There was over 30 people that turned up and it was a great atmosphere. I turned up there early (no surprise) with a friend and we were greeted by our very friendly host, Jørn Larsen (on the far right of the picture).

The evening started with all of us grouped around a big table with lots of flipchart sheets and post-it notes.  As not everyone was lucky enough to make QCon 2010, we briefly discussed QCon and the different types of days and event that typically go.  Usually there are two days of tutorials before the main conference, with the conference itself having a large number of tracks each day (see QCon 2010 tracks).

For the brainstorming proper, we started creating lists of topics we thought would be good for the next qcon event and also identifying any speakers we thought were really good at presenting and generally entertaining the crowd.

I started the ball rolling by writing down some ideas, although half way through writing my first idea I had a feeling that everyone was watching me.  When I looked up everyone was watching me, but got on with adding my crazy ideas and this helped encourage everyone else to do the same.

Very quickly there was a wealth of ideas that came poring out and after I had run out of ideas myself I started writing down lots of ideas that people were discussing as them to make sure they were captured.

We also had a kind of retrospective sheet where we could put post-it notes on for things we wanted to see more of or less of, as well as things to start doing and stop doing.  The funniest comment I saw was to "Stop giving uncle bob martin a small room" - alluding to the fact that he is always a popular speaker and you cant always get in to see him.

All the flipchart sheets got stuck to the wall and we churned out dozens of sheets worth of ideas.  However, it all kind of got put on hold when the first wave of food turned up.  Yes, there was so much food that it did come in waves.  No one went home hungry and even I was too full by the end to want a doggy back to take home what was left.

There were lots of great discussions happening, its a shame we didn't record them for AppleTV!!  There was a continuing trickle of ideas added in between the food, drink and chat until the end of the evening.

Jen and his team now have a very busy few days going through all the weird and wonderful ideas that the group came up with, including all my Kanban, lean system thinking, rightshifting and continual improvements suggestions (I think there was a whole page just on those).  If even just a small part of the ideas we all came up with make it in then QCon 2011 should be a really great event.

If you want to know more about what may be appearing at QCon 2011, you can have a look at the tracks for QCon 2010. The most interesting ones for me were  Agile Evolution, Software Craftsmanship, Dev and Ops: A single team and Irresponsible Architectures & Unusual Architects


Wednesday 4 August 2010

Lean or Agile - understand and use both - wisely

The term agile evolved to encapsulated the principles behind software development practices such as extreme programming, scrum, DSDM and other iterative and incremental approaches. Lean has been around a lot longer, (possibly a great deal longer - Chinese Emperors) but has infrequently seemed to gather momentum in software development until recent years.

On the surface that there is a great deal of commonality between the two approaches. For example with Agile, teams focus on doing enough work to get the job done whilst leaving options open, to help managing the inevitable change with less pain and risk (eg. failing early). This agile practice could be viewed as minimising waste, a lean concept, but do most agile teams have the opportunity to understand that they are minimising waste and the implications of doing so?

Agile processes all seem to have a common plan-do-check-act core with there approach. This is interesting to me as that is exactly how I have started several personal Kanban boards. However, those personal Kanban boards just happened to fit that simple value stream and usually evolved in to a more continuous feedback system for work.

Also a scrum board and a Kanban board can visually look very similar, but have a different context and approach, usually have different values and different outcomes. I have seen (bad) scrum boards that look like a micro waterfall process to a prince2 project manager, with all the same problems. A good Kanban board has values derived from the wider organisation that subtly change how that board is used to bring about a very different outcome.

There are many shared or similar principles at play with both Lean and Agile, especially as we learn lessons from applying lean approaches to software development, perhaps the differences are most evident in the goals and the values driving the practices a lean/agile team adopts.

As the goals and values defined will vary depending on the organisation, the overarching principles of both lean and agile can be used as a common framework for guiding teams and organisations to become a leaner and more agile machine (within the limits of their capacity for organisational change).

Effecting organisational change with agile practices alone is a very difficult way to achieve a positive change, borrowing goals and values from Lean broadens the context of your practices so that the organisation moves closer to working as a whole and therefore sees the wider value of organisational change.

In summary, believing that Lean and Agile is the same when applied to software development seems to be a high level view and misses out on the deeper and richer aspects that lean system thinking helps promote.

Then you have the concepts behind a learning organisation that extends lean and agile even further.... but that's another discussion.

Wednesday 21 July 2010

Why use scrum (or any other agile process)?

Scrum is a process framework for creating your own agile process, meeting the goals of your particular organisation.  Some aspects as to why you would use scrum (over some other non-agile  or non-iterative process) are as follows:

Managing risk and change effectively
  • By using small steps and quick feedback (tests, customers) errors from misunderstandings are quickly addressed.
  • Focusing on the most valuable and most risky aspect of the project up front reduce the cost of failure and therefore give a greater understanding of risk in the project. 
  • Leaving options open until the last responsible moment (avoiding big up front design) reduces the risk of wasted work and helps facilitate change in line with the business goal.  Architecture evolves instead of being fixed / ridged

A light touch of order to the chaos
  • Defines principles to aim for rather than cold dogma
  • Defining a flow of work and the roles and responsibilities to manage and maintain that flow
  • Organising without stifling the creativity or variation that increases value of the work

Faster time to market
  • By releasing functionality early and often, feedback is greatly increased and real understanding of what is needed is quicker to arrive.
  • As work is done in small self contained pieces it can be created and delivered quickly

Improved quality
  • Defects are discovered and tackled early by including testing aspects and only software needed by the customer is developed

Improved stakeholder satisfaction
  • Stakeholders (customers, testers, developers, ba's, etc) have greater involvement and influence in the product development and therefore have more affinity to the project.

Greater employee engagement
  • Involved in the whole process & decision making activities giving them a greater understanding of the value of their work

Higher productivity and lower costs
  • Only building what's immediately needed reduces the waste of developing things that are not wanted.  
  • Smaller code bases should on average have fewer bugs, so writing less code is more productive.

This is by no means an exhaustive list of reasons to start agile adoption (with scrum or similar approaches) but give you a flavour as to the aims and benefits of an agile way of working.

Take a look at my scrum overview for more deals of the aspects of scrum.


Quotes about Kanban

@agilemanager Funniest comment on my talk, "I don't want to be the girl w/ a reputation for always saying 'yes'" ;-) @llillian #lkbe10



Thursday 6 May 2010

Summary of the agile manifesto principles

Regardless of the processes and tools you put in place to become more agile, you should take time to learn and instill the principles of agile to help you understand what you are aiming for.  Reading and understanding the implications of the agile manifesto is therefore a very valuable start, although it is just a start of a very important change.

Here is a quick summary of the agile manifesto to get you started:

  • Highest priority is to satisfy the customer through early and continuous delivery of valuable software.
  • Welcome changing requirements, empowers business to adapt at its own pace.
  • Deliver working solutions frequently, continuous feedback - working software is the primary measure of progress.
  • Business and developers work in concert throughout the project (breaking down that divide)
  • Build projects around motivated individuals, trust them to get the job done.
  • Conveying information with face-to-face conversation.
  • Maintain a constant pace indefinitely - sponsors, developers, and users.
  • Continuous attention to technical excellence - good design enhances agility.
  • Simplicity - the art of maximizing the amount of work not done
  • The best architectures, requirements, and designs emerge from self-organizing teams.
  • Team focused on continuous improvement.

See the Manifesto for Agile Software for more details

Saturday 24 April 2010

Robert Martin - why tdd is important to a languages survival

This morning I watched a really great key note from Robert Martin (Object Mentor) about how test driven development is very important to a language, not just in terms of writing clean code but as part of an professional approach to project delivery and relations with the wider industry.

In summary, Smalltalk was an amazing language but its community built walls to keep out the rest of the industry and did not accept that they needed tools to keep their work maintainable through testing (TDD).

I hope you enjoy this 1 hour keynote as much as I did: RailsConf 09: Robert Martin, "What Killed Smalltalk Could Kill Ruby, Too"

Saturday 20 March 2010

Six thinking hats - a collaborative thinking system

Edward de Bono devised a simple thinking system called 6 thinking hats which defines how you can approach a problem without descending into argument.

For a long time we have always used argument as a way of discussing ideas and looking for solutions, however argument is very inefficient as its mainly negative and attacking.  The argumentative stance can lead to point scoring and antagonism between the persons discussing the idea, leading to a break down in communication.

With the 6 thinking hats approach, people are thinking in the same direction for a short period of time.  This same direction thinking, often called parrallel thinking, is highly collaborative and productive.  To cover all aspects of the problem, the direction of thinking changes but everyone changes thinking at the same time, maintaining the collaborative nature of the discussion.

This approach helps to open up the topic in discussion and helps avoid any narrow thinking.  When considering a problem from these 6 different perspectives you are more likely to establish a robust solution to that problem.

My typical approach is to start with the blue hat to define the objective of the discussion, followed by the white hat to cover all the facts regarding the subject matter.

I perfer to cover the positive thinking before critical thinking, so would follow with the green  hat and yellow hats to establish a list of ideas and benefits.

I would then finish off with the red and black hats to help focus on what could practically be achieved and what the team feels is the general approach.

There is an interesting Knowledge Gene on 6 thinking hats for an agile retrospective.

Sunday 21 February 2010

Getting started with BDD and Kanban

I am starting writing entry points for getting started with BDD and Kanban, now that Blogspot lets me have pages on this blog.

On the BDD page I have done a quick mind map using Freemind in preparation for the BDD immersion workshop with Liz Keogh on the 26th Feb.

On the Kanban page, there is a quick intro to KanBan and some pointers on how to build a KanBan board and the artefacts that you could add to make the board more expressive.

These pages will evolve as my understanding and experience grows.  Any comments or ideas for these pages are very welcome.

Sunday 14 February 2010

Acceptance-test driving development by John Smart

A summary of the Acceptance-test driving development talk presented by John Smart, principal consultant at Wakaleo Consultingheld at Skills Matter by the Agile Testing user group on 11th February 2010:


Acceptance testing is a a key agile practice, especially in practices such as behaviour drivend development (BDD) and test driven development (TDD).

The main benefit of acceptance tests in agile are not the tests themselves, but the ease in which they allow people to commuicate.  The language of the tests is expressed in the business language (industry domain) usually in a simple to understand structured natural language (often with spreadsheet style tables for typical and edge case data examples).

As the tests are expressed in a business language, they can easily come from the business (customer / product owner).  As the language used to write the tests should be universally understood in the team, it is easier for the whole team to work collaboratively on them.

Using the Given-Then-When structure of BDD, the acceptance tests are also in the perspective of the user.  The tests focus on what the system does and not how the sysem does it (as was mentioned previously at the last agile testing talk by Gojko - this helps keep a seperation between the acceptance tests and the details of the code written).

Acceptance tests are executable!
EasyB, Fitnesse, JBehave and Cucumber are examples of  tools that allow you to execute acceptance tests very easily.

Being able to run the acceptance tests at the drop of a hat is a very powerful way to determine when a feature has been implemented in code.  The tests can generate (html) reports as well as being integrated with continuous integration systems eg. Hudson CI and web testing tools such as Selenium.  All these tools can be integrated as one build process, so when code is checked in or acceptance tests added, every aspect of that change is managed.

How far do you go?
Acceptance tests are very inefficient to debug your code, as are testers and coders.  Finding bugs is wasteful, preventing bugs is much more effective.

When writing acceptance tests think in terms of a story, a happy path of how the system would be used.  Then elaborate your tests as you become more in tune with the users of the system (users also include other systems)

By writing acceptance tests in terms of what the system should do, avoids those tests becoming a lag by having to refactor your acceptance tests for code changes.

Please review the slides and the video from the event for examples of using EasyB and how easy it is to use the BDD style language of Given-Then-When for writing your acceptance tests.  Also, visit the Agile Testing user group and get involved in the agile testing community. 


I would encourage to you to visit the Skills Matter website for lots of upcoming talks on agile testing, BDD and many more excellent topics.  I am attending a BDD workshop on the 26th February by the formidable Liz Keogh, I recommend looking this course up if you are interested in learning BDD effectively.

Thursday 21 January 2010

Lean reading - a my current book list of lean

My current reading list is loaded with some highly recommended books on Lean System thinking and the theory of constraints.  There are a lot of cross-concepts between these two areas and its been good to compare the ideas together.

Theory of Constraint books:
Theory of Constraints - Eliyahu M. Goldratt
The Goal: A Process of Ongoing Improvement - Eliyahu M. Goldratt
It's Not Luck - Eliyahu M. Goldratt

Lean system thinking books:
Lean Thinking: Banish Waste and Create Wealth in Your Corporation - James P. Womack - I started with the audio book, but have got the paper copy for reference as there was a lot of good stuff to process.
The Machine That Changed the World - James P. Womack

After I have finished the above it will be on to the poppendieck books by that time it will hopefully be time for the new book by David J. Anderson on lean and kanban that is rumoured to be in the works.

Saturday 16 January 2010

Personal Kanban for Just-in-time skills development

It is not uncommon in IT projects that you are required to learn something on the fly or you see an opportunity to introduce a new technique or tool that would bring great benefits to a project.

How do you manage the learning curve required for something new without major impact to the project?

After reading comments from my previous personal Kanban post by Jim Benson and Bruce, I thought I would expand on the Just-in-time aspect of Kanban.

I currently use my personal Kanban (LeanKitKanban) to drop small size cards into my backlog that are designed to tell me what I need to learn about a subject or tool quickly.  The cards have a set goal that should be manageable in a short time period.  Each card would have the relevant resources links to help me achieve that goal.

When I get a spare hour I can select one of these and have a focused, time-boxed cards and get up to speed quickly.  If I have met the goal and feel confident that what I have learnt was beneficial (either personally or for current work) then I mark that card as a success.  If I don't meet the goal, then I will mark the card as incomplete and review it in a mini retrospective.  The goal of the retrospective is to help me write better cards quickly, as well as check that the topics I am learning are coheirent.

An example would be good right now:

I was at the Agile Testing user group in December and there was some discussion on continuous integration.  I realised that this area has really flourished since I last set up Cruise Control, so I created a group of cards on my Kanban to look at what's new in continuous integration and to reaffirm that I was up to date with the latest practices.  In that same week as the meeting I had manage to review the theory (Google, Wikipedia) and learnt a new tool called Hudson (great tool, I recommend it, neatly integrated with Netbeans).  All this was pretty easy to fit into my busy schedule as I could easily visualise all my work on the Kanban and see what was important that week and what could wait.

I still have several continuous related cards in the backlog, but for now I have refreshed enough theory to work with Hudson effectively in my project work.  If I need to learn Team City or some other CI tool, then I have a model to quickly tackle that learning.

This approach works for me at present as I break down the task on the card to something managable.  I am curious to find out how well I can break a large subject area down with this process, for example learning the whole of Spring 3.

For now I will be using this JIT Kanban learning to review and extend my Behaviour Driven Development (BDD) skills as I have a BDD immersion workshop in February with Liz Keogh at SkillsMatter and want to make sure I get the most of the workshop.  It should be a great day of learning as Liz has done a great deal of work defining BDD and adding lean system thinking into the topics that will be covered.  There will be some homework to take away from the course, so I'll be using my personal Kanban to organise that work into my busy schedule.

Thursday 14 January 2010

Personal Kanban to manage personal development

Having an inquisitive minds is a great thing but there can be a tenancy to be interested in too many things that you never learn something deeply enough. How do you stop the inquisitive monster in you mind and get on with just one thing?

I have been using a Kanban system to plan my study and added work in process (WIP) limits to manage the flow so my monster is tamed and I focus on one thing.  Any future interests are quickly dropped into my backlog so my monster is satisfied that there is lots more to learn.

I started with a basic design for my Kanban, with the lanes Review, Study and Blogging which nicely followed the plan-do-act design that is often used for visual boards.

After a week of this Kanban design, I felt that something was missing between review and study.  When I completed a study task there was not a clear set of tasks I could choose from which I new I wanted to study.  I would end up looking at review tasks that I had not finished (or started) meaning more time planning rather than studying.  As duplicating planning of study tasks is wasteful, I modified the board design to include a Ready to Study lane so I could quickly choose the next topic.

I renamed Study to Deep in Study to indicate that this was generally a bigger process and I would need to set aside more time.  I reinforced the idea that deep in study was a bigger task by limiting the WIP to 2 tasks (I am allowing 2 tasks as I am still detoxing from multi-tasking for far too long).

Once I had completed a study task, the plan was to blog about that topic to help retain the knowledge I had gained.  I found it useful to add yet another lane called Evaluating to help me review what I had learnt and had a better idea of what to blog about.

Using a Kanban approach has also helped me develop skills in a just-in-time approach.  By adding small tasks to my backlog to help me evaluate new areas of study or tools, I have a pool quick work that I can fit in when I need a break from deeper study.  Carrying out a brief review of something new allows me to work out what I need to learn, how much effort it would be to learn and most importantly if it is really worth learning yet.  From this quick analysis I can create a number of study and exercise tasks in my Kanban backlog that would help me learn efficiently, indicating effort and priority of each task.